Game-ready 3D assets, from a prompt.
Generate avatars, props, vehicles and environments — automatically rigged, validated, and exported for Unity, Unreal, Godot and Roblox.
- Avatars
- Props
- Vehicles
- Environments
- VFX
- Weapons & Armor
- Accessories
- Generic
Prompt → game-ready mesh
FLUX.2 → TRELLIS.2 open-weight generation produces solid, single-object meshes — not shattered fragments. Deterministic, hash-verified output.
Auto-rigged & validated
65-bone humanoid, 52-bone quadruped and 35-bone mech skeletons, with a 38-rule validator that must pass before anything exports.
Export everywhere
One asset, four engines — Unity, Unreal, Godot, Roblox — plus OBJ / STL / USDZ / glTF universal formats.
Yours to own
Sovereign, stdlib-only engine. Run it hosted, bring your own GPU, or self-host air-gapped. Provenance chain on every output.