AI-native 3D asset foundry

Game-ready 3D assets, from a prompt.

Generate avatars, props, vehicles and environments — automatically rigged, validated, and exported for Unity, Unreal, Godot and Roblox.

Prompt → game-ready mesh

FLUX.2 → TRELLIS.2 open-weight generation produces solid, single-object meshes — not shattered fragments. Deterministic, hash-verified output.

Auto-rigged & validated

65-bone humanoid, 52-bone quadruped and 35-bone mech skeletons, with a 38-rule validator that must pass before anything exports.

Export everywhere

One asset, four engines — Unity, Unreal, Godot, Roblox — plus OBJ / STL / USDZ / glTF universal formats.

Yours to own

Sovereign, stdlib-only engine. Run it hosted, bring your own GPU, or self-host air-gapped. Provenance chain on every output.